i'm sure there will be folks keen to pick apart this decision as greedy or selfish but I imagine the people that really enjoyed the original and want to support indie creators will understand my choices. I also have learned a lot from (fellow) developers about self worth so the price will be higher than a single dollar this time around. My decision to release this as a separate title as opposed to an update on the original is because the changes are all so drastic I wouldn't want to upset the flow of the original Steam game that people seem to love. I also completely overhauled the control scheme due to feedback while it's still not a Twin-Stick shooter, overall control is so much more responsive. ![]() I added a new Co-Op mode, Vs Mode, improved the GFX, new translations, new Easter eggs, and various other new things. Since it's release I have learned a lot more about Unity and C# and so I have reworked many aspects of the game. Super Bit Blaster XL is the next evolution Bit Blaster. I couldn't have done the majority of this without the great support of the community that appeared out of nowhere to play my silly little arcade game. These last few years in game development have provided me with so many amazing opportunities. Through it's success I was able to now support myself as a full-time game developer. I never could have imagined how its release would alter the direction of my life. ![]() About This Game DEVELOPERS NOTE:I began creating Bit Blaster XL for Steam on a whim back in late 2015.
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